Archive for the ‘media & arts’ category

May 24, 2023

The Most Difficult Language in the World Can Save Millions

Posted by in categories: food, media & arts

For a long time, scientists have been trying to figure out how plants start the process of turning sunlight into sugar through photosynthesis. But now, some researchers have finally decoded those tricky signals that plants send to themselves! Humans can’t survive without photosynthesis. Without plants, there would be no animals, including humans. So, if we understand how to manipulate plant growth, we can also control the quantity of food we produce and our life.


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May 23, 2023

Thinking Freely in the Age of Neurotechnology | Nita Farahany, ep102

Posted by in categories: media & arts, neuroscience, robotics/AI, singularity

Our guest is Nita Farahany, a Distinguished Professor at Duke University where she heads the Science, Law, and Policy Lab. The research she conducts in her lab specifically focuses on the implications of emerging neuroscience, genomics, and artificial intelligence; and, as a testament to her expertise, there is a long, long list of awards and influential positions she can lay claim to, including an appointment by Obama to the Presidential Commission for the Study of Bioethical Issues.

In this episode, we explore Nita’s recent publication, provocatively entitled, The Battle for Your Brain: Defending the Right to Think Freely in the Age of Neurotechnology. This takes us on our tour of the current neurotechnology that exists, the upcoming ways in which this tech will be integrated into our daily products, how it will shape our decision making, the profound list of ethical considerations surrounding cognitive liberty, and much more.

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May 22, 2023

Hello, Computer — Sabine Hossenfelder — A.I. going mainstream

Posted by in categories: cosmology, mathematics, media & arts, particle physics, quantum physics, robotics/AI

Perspective from a very-educated layman. Er, laywoman.

This is Hello, Computer, a series of interviews carried out in 2023 at a time when artificial intelligence appears to be going everywhere, all at once.

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May 21, 2023

AI writes Snyder’s Justice League Sequel, Complete with AI Art

Posted by in categories: media & arts, robotics/AI

Combining Chat GPT and AI generated art to create a Zack Snyder Justice League sequel. We take what we know from interviews with Zack where he talks about where the story would go and which characters are in it. Then throw that info into chat GPT and see what the AI can come up with. Its actually a pretty good start to what could be a sequel if it had more info and color added to the story.

*disclaimer: I know AI art sometimes draws the characters a bit different, and the AI story can seem a little rushed at times, but its a good start and maybe in a few years AI will be able to make an infinite amount of high quality content for us to consume.

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May 19, 2023

A bit long, but a good read

Posted by in categories: biotech/medical, education, evolution, genetics, media & arts, mobile phones, nanotechnology, neuroscience, Ray Kurzweil, singularity

Ago when I was a kid in college my friend Eric got me into many things. We played music together and used a Kurzweil Keyboard, and a bunch of weird stuff. We had an ADAT hooked up to the Kurzweil with fiber optic cables. I had Roland keyboards & Drum machines but I loved the Kurzweil. He started teaching me many things because he was really smart. I was studying psychology so he loaned me his DSMIV and books on Industrial Organiza… See more.

A bit long, but a good read. About 20 years ago when I was a kid in college my friend Eric got me into many things. We played music together and used a Kurzweil Keyboard, and a bunch of weird stuff. We had an ADAT hooked up to the Kurzweil with fiber optic cables. I had Roland keyboards & Drum machines but I loved the Kurzweil. He started teaching me many things because he was really smart. I was studying psychology so he loaned me his DSMIV and books on Industrial Organizational Psychology. He then told me about other books like “Society of Mind”(Marvin Minsky), “Age of Intelligent Machine” (Ray Kurzweil), Engines of Creation (K Eric Drexler), of course Richard Feynman, and many more. I dreamed of that technology and kept reading more. In the 2000’s Drexler and Feynman’s visions became a paradign and applications started rolling out, and now nanotechnology is applied to most everything we know. We are now at the second paradigm where we see the visions of Minsky/McCarthy, Kurzweil and others becoming easily available applications. As a Child I watched the Jetsons & Srar Trek and now with flying cars it’s not if, but when. Space travel is already here. All these technologies will transform global societies, but we must all focus on investing more in the advancement of society than the destruction of it. Many of the things we now invision in our minds we may see in 10 years. People think saving your consciousness & longevity is impossible, but I don’t. Some even thought that regenerating tissue and organs is impossible, but we can do that now. Now people keep saying, “This ancient turtle died, this rhino died (I hear that all the time in Kenya), this elephant died, but I say okay it’s not cool, but what can we salvage from it to bring the species back with advances in technology later? Do we use cryogenics? How do we save the genetic material? Technology can be used in so many ways. Every Day Lifeboat posts feats many do not know. If more people on earth had such a focus, as opposed to dumbed down entertainment like The Kardashians for instance, we would be living in a much better world with more people proposing more ideas and collaborations. I always say we are moving in the wrong way in the evolutionary process, and it is a bit telling that some phones are smarter than many people. I you add ChatGPT. We have so much advanced technology and science, yet we can’t even fight cancer. It took decades for people to learn the importance of diet in HIV treatment. However, Ray Kurzweil has for decades talked about the importance of diet for longevity. Just the other day it was published that processed foods affect cognitive function. Before that it was released processed foods cause cancer. We must change, and go in the right way of evolution to the Singularity another paradigm shift and cooperarion, instead of backwards to a barbaric age of conflict and greed. Always share your knowledge and I thank all who do share in this group. More should share as well, and Lifeboat should use more platforms to reach more people.

May 19, 2023

Tensor Holography MIT Student creates AI learning advancing Holograms

Posted by in categories: 3D printing, biotech/medical, holograms, media & arts, mobile phones, robotics/AI, virtual reality

From 2021

A new method called tensor holography could enable the creation of holograms for virtual reality, 3D printing, medical imaging, and more — and it can run on a smartphone.

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May 18, 2023

OPPENHEIMER — Creating The Nuke Scene

Posted by in categories: entertainment, media & arts, military

Creating the nuke bomb scene in Christopher Nolan’s Oppenheimer. In this video essay, I discuss how Christopher Nolan will film the atomic bomb scene in Oppenheimer, a biopic film on the real-life story of J. Robert Oppenheimer. Christopher Nolan’s Oppenheimer movie will change the movie landscape through its source material and also its filmmaking potential.

Oppenheimer is an upcoming American biographical film written and directed by Christopher Nolan. It is based on American Prometheus, a biography of J. Robert Oppenheimer written by Kai Bird and Martin J. Sherwin. The film is a co-production between Syncopy Inc. and Atlas Entertainment; Nolan produced the film alongside Emma Thomas and Charles Roven. Cillian Murphy leads an ensemble cast as Oppenheimer, the theoretical physicist who is among those credited with being the “father of the atomic bomb” for his role in the Manhattan Project—the World War II undertaking that developed the first nuclear weapons. The film stars Cillian Murphy, Emily Blunt, Florence Pugh, Robert Downey Jr., Matt Damon, Rami Malek, Benny Safdie, Josh Hartnett, Dane DeHaan, Jack Quaid, Matthew Modine, Dylan Arnold, David Krumholtz, Alden Ehrenreich, David Dastmalchian, Olli Haaskivi, Jason Clarke, James D’Arcy, Michael Angarano, Guy Burnet, Danny Deferrari, Matthias Schweighöfer, Gary Oldman, Harrison Gilbertson, Emma Dumont, Devon Bostick, Trond Fausa, Christopher Denham, Josh Zuckerman, Josh Peck and Olivia Thirlby.

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May 14, 2023

AI generated songs face the music: Spotify removes thousands of tracks from platform

Posted by in categories: media & arts, robotics/AI

Spotify ramps up policing after complaints of ‘artificial streaming.’

Spotify, the world’s most popular music streaming subscription service, has reportedly pulled down tens and thousands of songs from its platform, which were uploaded by an AI company Boomy, which came under the suspicion of ‘artificial streaming.’

Spotify took down around 7% of the AI-generated tracks created by Boomy, whose users have, till date, created a total of 14,591,095 songs, which the company claims is 13.95% of the world’s recorded music.

May 13, 2023

Symphony of Synapses: The Brain’s Intricate Dance with Music

Posted by in categories: media & arts, neuroscience

Summary: Music engages a multitude of brain areas, showcasing a complex interplay between auditory processing, emotion, and memory centers. It elicits emotions through the release of dopamine, our brain’s pleasure molecule, explaining the joy we often find in a favorite tune.

Moreover, music’s power to evoke vivid memories highlights its connection to the hippocampus, our memory storage center.

This broad influence of music on our brain mechanisms is also harnessed in therapeutic contexts, such as treating neurological disorders or improving mental health.

May 12, 2023

The Art Of Innovation: How Scientific Research And The Arts Can Collaborate To Generate Innovations

Posted by in categories: business, information science, media & arts, robotics/AI

Marketing and business. In marketing, businesses can use art and science to create compelling, memorable and emotionally resonant campaigns. By leveraging scientific knowledge of consumer behavior and psychology and using art to create visually striking and emotionally engaging advertisements, businesses can create marketing campaigns that are both effective and memorable.

Artificial intelligence (AI). AI design involves scientific research to develop algorithms and models that simulate human intelligence and decision-making. However, AI design requires artistic input to create user interfaces, visualizations and other interactive features that engage users and make AI more accessible. For example, an AI-powered virtual assistant may require an appealing visual interface to help users interact with the system more efficiently, such as graphic design, animation and other visual arts, to create a user-friendly pleasing interface. Moreover, AI-powered applications and systems can incorporate creative design and artistry elements to enhance functionality and appeal (generative AI algorithms can generate music or art or analyze and interpret cultural trends and patterns.)

The intersection of scientific research and art is exciting for generating novel business ideas. By bringing together different perspectives and skill sets, it is possible to create a more comprehensive and innovative approach to problem-solving. Whether through interdisciplinary research or using art as a tool for communication, the possibilities for collaboration are endless. The art of innovation is not about creating something out of nothing but finding new and unexpected ways to combine existing elements. By embracing the intersection of science and art, we can unlock a wealth of possibilities for the future of business by leading in new business ideas leveraging on new technologies, materials and creative solutions to problems. The integration of these domains enables the formation of groundbreaking and lucrative business concepts that can revolutionize industries and enhance individuals’ well-being.

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